
ac.skill('炎爆的艺术'){
    temp = '攻击触发',
    model1 = [[577.mdl]],
    odds = 15,
    on_run = function(self,hero,target)
        local num = 5
        local damage = self:dmg_get()
        local point1 = target:get_point()
        local point2 = point1
        local lock = {}
        ac.loop(300,function(t)
            point2:add_effect(self.model1):remove()
            hero:aoe_damage(point2,150,damage,self)
            num = num - 1
            if num<=0 then
                t:remove()
                return
            else
                point2 = point1:random(500)
            end
        end):on_timer()
    end,
}